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 Thoughts on All-Stars Demo

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PostSubject: Thoughts on All-Stars Demo   Tue Mar 22, 2011 10:50 am

I have just tried the demo. I had to cheat a bit to get it though, by making a new account, because only Gold members can get it.

I'm REALLY busy with writing my match, so I can't play a whole lot of it, but I tried it for one whole match.

I find the controls extremely easy. But the matches seem a little chaotic. This is both good and bad. It's very fun and satisfying, yet at the same time, it is basically button mashy and mindless. I can see most matches are going to come down to just mashing strike and grapple buttons until you win most matches easily in 2 minutes.

I have to confess i'm not seeing what they meant by "a deep system", when they said it was "simple, yet deep". Simple? Very yes. Deep, no. There's nothing deep about it. This is PURE arcade, and that may appeal to you, it may not.

I don't mind it so much. It's ridiculously easy, and the controls are about as deep as a pancake on a paved road, but I like it, anyway.

If you just want to get into a match, mash on the A.B,Y and X buttons fill up the meter, and press and hold down LB and RB, tear your opponent up, then you're in luck, because that's what the game really is. I see no strategy at all. But that's not the point of this game, and All-Stars knows it. All-Stars is meant to be "OH YEAH BEAT THE SHIT OUT OF THIS GUY THROW HIM IN THE AIR BODY SLAM OH YEAH!!!"

Mind you, i'm not really complaining about that at all, or viewing that as a disappointment or anything, as I think that's fully what they intended this game to be. A button masher. If you like button mashing, cool. There ya go.

The wrestler does really cool moves, I decimated Rey Mysterio with Warrior, and I really felt like I was beating the SHIT out of Rey. Satisfying for what it is.

He'd try and mount a pathetic assault, (as in get one or two hits of his own in) but I still tore him apart, mercilessly... and easily.

So, it's just a "get in there, beat shit out of opponent, get out" game, really. Don't expect anything more than that, and you'll like it.

The controls are as follows, by the way:

Left Stick - Move
Left Stick & RT - Run
X - Quick Strike
Y - Strong Strike
Quick Grab - A
Strong Grab - B

Charged Up Power Strike ---- Hold down the walk stick and hold down the Y button
Pin/Climb/Exit Ring/Do EVERYTHING else --- Left Trigger
Counters/Reversals --- Right Button, Left Button. Either one.

Signature Move --- X and A at the same time
Signature Move 2 --- Y and B at the same time
Finisher ---- Left Button and Right button at the same time.

And that's really about it.

Move around, hit buttons for attacks, hit two buttons together for special attacks, some reversing, and LT to do other actions. It's all you need to know, so this is a very friendly setting for new players.

You can pin if you want to, but really... beating opponents is pretty much automatic. Beat them up until the health bar goes down, hit finisher, you win.

I'll give them this, anyone can play this game, and I'm sure that what they are counting on is just this. A fun game that anyone looking on at home or work can join in and play.

And in the end, yeah I kinda like it.

Also, for those people on other boards, comments, and early previews comparing this to No Mercy, I can officially say "shut up.". Well... more accurately, I can say "This game is fucking NOTHING like No Mercy. IN THE SLIGHTEST. It's not even remotely the same in any way shape of form.

This game and that game are like Night and Day, and the people comparing the two on all these comments and sites and youtube, or whatever, just prove my theory all over again, that the people who still talk up No Mercy as being the best game ever today, don't even play it, and don't even remember anything about it. Nostalgia clouding people's memories.


This game really is simple, it's fun, and it's really like the NBA Jam of wrestling games. That's a much more apt game to compare this to. Of course, the same guy worked on this game that worked on that game.

NBA Jam was basically "run around the court pass the ball, do super logic defying slam dunks, break the backboard" and that's it. This game is just "move around, toss, punch, slam, beat the shit out of this guy and win." and that's it.

However, there's not much there to this game as a wrestling game besides that. Really not much at all. It feels a bit bare bones when you match is over in about 3 minutes, and if it wasn't for a Create-A-Wrestler, this game definitely would get old in about a week. I think the CAW, and the promise of DLC may keep this game around for a month or two.

So is it worth it to buy?

Well... I pre-ordered it. With the other match types, in the end, I think this is worth the $59. But just barely. So, yeah. Get it.

Based on the Demo, I LIKE this game. But i'm not sure, that after I buy it, how long I'll keep it. Maybe a few months.
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PostSubject: Re: Thoughts on All-Stars Demo   Tue Mar 22, 2011 11:57 am

I also really liked it. I played a few games and actually lost some because I didn't want to mash buttons; I wanted to try to find how to do different moves, combos, and transitions. And there are a lot more of those in the game than you think at first. Flicking the right stick from grapple positions changes the lock up position and gives you new moves. Pressing attack and grapple buttons during a move can transition into an instant follow up move, stuff like that.

Mike is right that you can just hammer buttons, but if you want to make it look cool there is actually more technique to it, and you can make it flow nicely.

The controls are easy enough to learn, though you might find your fingers going to the wrong buttons for reversals and running, as I did.

One complaint I had about the controls is the way finishers operate. You hold down LB and RB to activate the finish state, but the characters do a pose first and that often gives your opponent time to get a strike or grapple in. If they do, that's it, you lose the finisher. Likewise, finishers work from strong grapples, and because these take a second to operate, it's often long enough for an opponent to strike.

What's more, there isn't a lot of selling in the game, which lessens the chance of hitting it even more. I played four matches, and lost two, before I could hit a finish even though I'd killed Mysterio. In the end I found you really need to hit a trademark, store the finish, and then try to time the grapple as they get up.

Aside from that though, it's excellent and a lot of fun. It looks great, the presentation is excellent, and the animations a lot of fun. It will NEVER replace Smackdown, but it's going to be a good laugh to play.

I'm not climbing to the top of the mountain. I am the damn mountain!
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PostSubject: Re: Thoughts on All-Stars Demo   Wed Mar 23, 2011 6:23 am

I downloaded the demo and played a couple of games. It's ok, but nothing special.
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PostSubject: Re: Thoughts on All-Stars Demo   Thu Mar 24, 2011 8:15 am

Just played at Rey, and it's so much harder to win using him. His strikes are weaker, and it's hard to get far enough away from Warrior to unleash some high flying moves. Warrior beat me twice, just because of his power advantage.
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PostSubject: Re: Thoughts on All-Stars Demo   Thu Mar 24, 2011 10:27 am

I actually found it easier to win as Rey!

But more fun to do it as Warrior!

I'm not climbing to the top of the mountain. I am the damn mountain!
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