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 Smackdown vs Raw 2011 Information

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NightStarX
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PostSubject: Smackdown vs Raw 2011 Information   Fri Oct 08, 2010 6:55 pm

All of the information regarding WWE Smackdown vs Raw 2011:

New Dynamic Physics Engine

The new dynamic physics system in WWE SmackDown vs. Raw 2011 will transform gameplay into a highly realistic experience that creates the most memorable moments ever witnessed in a WWE videogame.

All of your matches and object interactions will look and feel unique, dynamic and unpredictable to capture the full essence and authenticity of WWE. In addition, the dynamic physics system will generate different match outcomes each time you play.

WWE Universe Mode

WWE SmackDown vs. Raw 2011 is truly the first WWE videogame that will adapt to your actions.

Through this brand new addition to the franchise, every time you play a match, gameplay scenario will change based on your decisions, allowing for new rivalries, alliances, championship matches, run-ins, rankings and more spontaneous WWE action both in and out of the ring.

(The following about WWE Universe Mode comes from IGN.com. Also, it mentions unlockables from the mode.)

Basically, the standard career mode is gone. WWE Universe replaces it with a never ending calendar of RAWs, SmackDowns, Superstars shows and pay-per-views. You can choose to focus on one Superstar and play every one of his matches as the months go by, play every match on every card, or simulate as far as you like and see how the federation shapes up. The game is going to create stories, rivalries, teams and more in this exhibition mode and continue to evolve each time you advance it.

When I had the chance to fool with it this time around, I made sure I did as much as I could. For starters, I pushed Evan Bourne and started giving him matches with the top dogs on RAW so that his power ranking rose (arrows let you know who is rising and falling on the WWE charts). I was trying to get him into the title picture, but when I'd brawl with Cena, Orton would come out to interfere on his behalf.

When I moved on from there, I decided to jump into a Diva's No. 1 contender match for the hell of it as Eve. I beat Maryse, but then Vince McMahon came out and announced "my other opponent." On the fly, Gail Kim came out to fight me for the No. 1 spot. When I beat her, I got a message letting me know I had just unlocked her. I jumped into a triple threat for the U.S. Championship at Backlash, won, and unlocked the Backlash Arena and Cruiserweight title. (I spied eight locked championships, by the way.)

This is what I dig about WWE Universe Mode so far – you don't know what's going to happen or what you're going to get. I started playing every match to see what I could get, but I couldn't take my eyes off the screen because even entrances were getting interrupted by the opponents. You jump into these matches you normally wouldn't see, and you're getting rewarded with TV-style antics and in-game unlockables.

And, even sweeter for marks out there, when one of my entrances got interrupted, we brawled outside for a while, and it wasn't until we both made our way into the ring that the ref waved his arms and rang the bell to officially begin the match. Similarly, the Universe remembers who is Mr. Money in the Bank, and when you click on a title match, it asks if you want to cash in the briefcase and run out. Minor touches like that are where SVR 11 wins your heart.

Largest Roster In SvR History

WWE SmackDown vs. Raw 2011 will boast one of largest rosters in franchise history, with more than 70 of today's prominent WWE Superstars and WWE Divas available to enhance your gameplay experience.

Each in-game model will feature new muscle-flexing skin textures and movement technology, delivering the most authentic looking and moving WWE Superstars and WWE Divas you have ever seen in a WWE videogame.

Creation Upgrades

WWE SmackDown vs. Raw 2011 will provide more creation tools than ever for you to customize your Superstars, finishing moves, story designs and more.

Tons of new position animations, including a new Create-a-Finisher attacks off the turnbuckle; 150 new Create-a-Superstar parts, including new tattoo art and pattern texture support; Paint Tool upgrades such as sign creations; point system upgrades and simplified searching and sharing of content through the robust WWE Community Creations portal.

Road To Wrestlemania

Enjoy a greater level of interactivity and control as the Road to WrestleMania story-driven mode returns with major updates and new storylines.

This year, you will have the ability to freely roam through locker room areas, select opponents, break into impromptu matches and fulfill destiny based on your choices. This is your moment!

(The following regarding the expanded Road To Wrestlemania comes from IGN.com)

I'll put this out there right away – this year's Road to WrestleMania is going to be polarizing. Some will love it, some will hate it. So far, I fall into the first group.

If you missed that initial blowout I put up, Road to WrestleMania has been revamped this year. You still pick from a preset list of Superstars and take them through the weeks leading up to the biggest show on the WWE calendar, but this time it's not just cutscene/match, cutscene/match, cutscene match. This year, you'll live the Superstar's life backstage – maneuver the character around in street clothes, start backstage brawls, have conversations and so on. You can do as much or as little of this kind of stuff as you want. As you win matches and complete side quests, you're awarded Superstar points that you can then take to the trainer and level up your damage resistance, strike resistance, grapple damage level and momentum gain level.

Just who will you be playing as in this mode? How about Rey Mysterio, John Cena, Christian and Chris Jericho? If that's not enough for you, there's another storyline called "Versus the Undertaker." Here, you can choose to be Kofi, John Morrison, Dolph Ziggler, R-Truth or one of your created Superstars and set off to end the Undertaker's WrestleMania win streak.

Sounds cool, right? New stories, free roaming and a touch of RPG mechanics are nice additions. Here's where I think the division between players is going to come – the mechanics of all this are very Japanese. If you were a casual videogame player, you might have no idea that this professional wrestling game based on the most popular brand in America is developed over in Japan because the game captures the WWE so well. However, when you start interacting with folks backstage in Road to Wrestlemania, the animations, environments and aesthetics feel very foreign.

Take Rey's story for instance. It starts with the Superstar getting into a car accident and then having to pick which of his rescuers he sides with (Branching stories FTW!), but then the first thing he walks in on is a garbage can on fire and two Diva's freaking out. When he starts talking to one of the ladies (everything's voiced in this mode), the girl holds her hands to her face and shakes her head left and right – overacting in a very JRPG way. When you talk to other wrestlers, bodies stand rigidly while mouths randomly open and close like robots. Walls and halls are sparsely populated with props.

Basically, this isn't the photo realistic backstage you know. It's not going to immerse you in the experience even though you get to choose who you talk to and who you tussle with. Is it a big deal? I don't think so after this early look. You're still getting the polished stories and cutscenes you expect from the mode, so the side quests and options backstage are just icing on the cake. They're not perfect, but their quirk is kind of their charm.

Online Improvements

Play an extensive variety of favorite match types online against countless opponents for the ultimate WWE experience!

Play all your favorite match types online, including mega main events like the Hell in a Cell, TLC, Elimination Chamber, and for the first time ever – the Royal Rumble!

(The following about the Online Royal Rumble comes from IGN.com)

you and 11 others can pop online and face off in one of the cornerstones of Sports Entertainment. After fooling around with the mode for a night, I can tell you the addition of human opponents using tactics and button-tapping skills makes the Rumble a lot more entertaining. Now, only six people can be in the ring at a time (This is for all online modes – yes, you can have six-player normal matches this time around), but when the other six are spectating, quizzes (Who will be the next to enter? Who will be eliminated next?) pop up to keep them involved.

When you get eliminated, you come back as the next available Superstar until the Rumble is said and done. When a winner's been declared, you're kicked to the stats screen where – if you're good – you're rewarded with a ton of Prestige Points. These points govern your online rank. As you eliminate people and keep yourself in the match, bonuses pop up on the screen, and these are all tallied in the end so that you can see how far you've advanced on your quest to move up from the "jobber" rank.

The Prestige Points were in last year's game, but you'll be able to bank way more this year – commenting on a creation, downloading someone else's work and so on earn you XP. Basically, whatever you do online is contributing to you becoming an online dynamo. Speaking of rating content, the stars are going to be a bit more diverse this year. Whereas in the past, content had to be full five stars, four stars or so on, averages will come into play so that there's a difference between 4.5 stars and 4.6 stars online. Plus, leaderboards will now track the best of the best in single matches, cage matches, Royal Rumbles, Community Creations, and so on.

Improved Story Designer

(the following comes from IGN.com)

Last year's game introduced Story Designer, a mode that allowed players to create their own WWE stories using cutscenes and matches and then share them online. That's back this year, and THQ has only expanded it.

For starters, the developers have added 75 new scenes for you to use in your stories (my demo showcased Taker popping out of the center of the ring, interrupting an HBK interview, and chokeslamming Shawn through the hole before having fire explode from the crevice), but making that all the more impressive is that you can now have your own branching stories using these scenes. If you want it so that a win and loss lead to different outcomes, you can do that now. You can split your own tale so the player has a bunch of different options.

On top of all that, you can now craft tales that allow you to play with friends – yes, multiplayer has made its way to Story Designer creations. You can whip up creations for up to four players on the Xbox 360 and up to six on the PlayStation 3. While you'll still need to type in text if you're trying to convey a Superstar's thoughts, you can now pick songs and announcer segments from a sound library to give your stories a bit of life.

Now using created Superstars in your stories was a bit of a letdown last year. If you recall, you could only have 10 instances last time around – as in if you had one created Superstar in a tale, you could only use him in ten segments. That's done with this year. Now, you can put up to 15 CAS into a storyline and use them as many times as you like.

If all of that wasn't overwhelming enough – at least for a Story Designer shlub like myself – you can also add health triggers in matches that set off cutscenes mid-match. If you want a cutscene where Cena gets smacked with a chair after Triple H racks up enough damage on John's noggin, you can set that for you story.

Oh, and in those cutscenes, you can add a championship belt – any of the straps in the game – to any cutscene. Score.

Custom Match Creator

(the following comes from IGN.com)

You've always been able to modify win conditions in your matches to a point – turn on or off DQ and such – but Match Creator really gives you the SVR toolbox and lets you have at it. Using a three-step process – environment, win conditions and rules – you can craft any match combination you like. Want a two out of three falls inferno match? A falls count anywhere first blood match in the Hell in a Cell cage? You can do it.

If you stumble upon a creation you really dig, you can even pop into your options and alter the defaults so that whenever you start a one-on-one or whatever, you'll get the settings you like.

Official Roster List

RAW Roster:

Bret Hart (Best Buy Pre-Order Exclusive)
Sheamus
David Hart Smith
Tyson Kidd
Alicia Fox
The Miz
Triple H
Chris Jericho
Edge
John Cena
Randy Orton
John Morrison
R-Truth
Evan Bourne
Eve
Melina
Shawn Michaels
Batista
Mark Henry
Santino Marella
Ted DiBiase
Primo
William Regal
Zack Ryder
Vladimir Kozlov
Goldust
Yoshi Tatsu
Ezekiel Jackson
Gail Kim
Brie Bella
Nikki Bella
Natalya
Maryse
Vince McMahon

Smackdown Roster:

Drew McIntyre
Vance Archer
Luke Gallows
Kane
Dolph Ziggler
The Undertaker
Rey Mysterio
Big Show
CM Punk
Kofi Kingston
Jack Swagger
Christian
Kelly Kelly
Beth Phoenix
Matt Hardy
MVP
Chavo Guerrero
JTG
Shad
Cody Rhodes
Finlay
Michelle McCool
Shelton Benjaman
Mike Knox
Hornswaggle (Non Playable Character)
Paul Bearer (Non Playable Character)
???????? (Unknown yet)
???????? (Unknown yet)

Legends:

Stone Cold Steve Austin
Jake “The Snake” Roberts
Jimmy “Superfly” Snuka
Terry Funk
?????????? (Unknown yet)
?????????? (Unknown yet)

Launch Day DLC:

Chris Masters (Part of DLC Pack 1 + alt attire for Kelly Kelly and Rey Mysterio)

Second DLC Pack:

The British Bulldog
Lex Luger
Wade Barrett
David Otunga
Justin Gabriel
Layla
NXT arena

Other upcoming DLC:

Shad ring gear
Alt HBK ring Gear

Arenas:

SmackDown
RAW
Superstars
SummerSlam
WrestleMania
Hell in a Cell
Judgement Day
The Bash
Night of Champions
Breaking Point
Royal Rumble
Bragging Rights
Survivor Series
TLC
Elimination Chamber
Extreme Rules
Backlash
Tribute to the Troops (Wal-Mart Exclusive)
ECW
And NXT will be available in DLC pack 2


Last edited by NightStarX on Fri Oct 08, 2010 10:37 pm; edited 2 times in total
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PostSubject: Re: Smackdown vs Raw 2011 Information   Fri Oct 08, 2010 8:20 pm

Sooooo Bret hart is a best buy exclusive...freaking LAME!!!!! Tribute to the Troops arena..walmart exclusive...a lil lame, not really caring about this one. I went to my local Gamestop (all my friends work in the store) didnt really here about any special items in which it doesnt matter to me, I'm getting the game with or without the special item.
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PostSubject: Re: Smackdown vs Raw 2011 Information   Fri Oct 08, 2010 8:54 pm

The OC wrote:
Sooooo Bret hart is a best buy exclusive...freaking LAME!!!!! Tribute to the Troops arena..walmart exclusive...a lil lame, not really caring about this one. I went to my local Gamestop (all my friends work in the store) didnt really here about any special items in which it doesnt matter to me, I'm getting the game with or without the special item.

The other exclusives are an alternate attire of Ministry Undertaker, and another bonus elsewhere of a few Randy Orton attires like his viper T-shirt and a suit.

Of course, I can't get any of these because all the stores I went to claimed to not even be taking pre-orders for this game. -_-
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PostSubject: Info.   Sat Oct 09, 2010 4:49 am

Nice summary Mike

As I've said before, I really wouldn't worry about any of these "Exclusives". There's no way they won't be available as paid DLC at some point. It just wouldn't make good business sense not to make them available to the complete audience at some later stage.

Bret Hart is a Game/Gamestation exclusive in the UK (and is the version I'm getting)

Ministry Taker is a Play.com web exclusive

Orton's pack is exclusive to another retailer

But we don't even have an option for Tribute to the Troops. Now I can't see them not offering that arena anywhere in Europe, so that leads me to believe there is definitely going to be exclusive stuff available as DLC.
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